
If a species does not have sufficient fish on its board, it becomes extinct. The player then draws cards to fill a complement of four for their hand.

Finally, each species controlled by the player is aged, with one fish token removed from its board and added to the players score pile. They then feed one of their species, either by "grazing from the reef" ("foraging"), preying on another species ("attacking") or passively from the ocean ("gaining"). The ecosystems are represented by one reef board and an ocean board with three zones filled with fish tokens.Įach turn, the player uses one card to either evolve an extant species, to create a new one, or to migrate fish from one ocean box to another. Up to three trait cards can be used to evolve a species. During the game, the creature may evolve defenses against predators, and predators may evolve tactics to circumvent those defenses. These are represented by boards that can hold nine fish (each fish is a "population token"). These creatures are released into an aquatic ecosystem where they must obtain food and avoid becoming prey to other creatures. “I'll take in consideration every request from the players.Unlike its predecessor Evolution, in which players execute their turns in shared phases, in Oceans players take individual turns to create species by assembling trait cards. How are you planning on involving the Community in your development process? “The price will probably slightly increase when the game leaves early access.” Will the game be priced differently during and after Early Access? The game has only one difficulty for now, but I want to create more(easy, medium, hard).” Leopard: Aggressive animal, attacking the player(planning to add the ability to tame this predator).Rabbit: Passive animal, fleeing form player.There are 2 animals that you can kill for food. Currently the only enemy is the nature.
#The ocean of game update
There are 8 small size islands and 2 medium size waiting to be explored, but I plan to add new islands in every update Building(By pressing B, the main character will use some old blueprints to build things) For now basic survival mechanics are implemented. “This is the first version of early access, public alpha, so don't expect too much for now, but I plan to add a lot of new content monthly. What is the current state of the Early Access version?
#The ocean of game full
These are things to add in the full version: These are the features that I want to add in the soon: I plan to add monthly updates based on players requests.
#The ocean of game full version
A lot of features will be added until the full version will be released. “The full version will differ from the early access version, but the base idea will be the same.

How is the full version planned to differ from the Early Access version? Check below for more details and to see what features this first public alpha version contains.”Īpproximately how long will this game be in Early Access? Note this is the first public version of the game so don't expect too much for now, but I have lots of ideas and I plan to work a lot for this game, adding updates monthly. If you want to tell me to add something in the game, check the official support email. I plan to finish this game in about 2 years(more or less)

Adding structures to build, items to craft, islands to explore. I want players to be able to make wild creatures to join their battle Adding a story, to make the player understand why he is in that situation using cutscenes and story items. I want the players to tell me what they want to see in the game, to report bugs, to tell me what features they want me to add. “I want it to evolve as it is played, for the community to participate in creating the game!
